Pose Blender Lite
Last updated
Last updated
The Pose Blender Lite suite offers a range of tools designed to enhance character animation and interaction in your Unity projects. It enables more natural transitions and greater control over your character’s pose by providing the following key features:
Pose Blender Lite: Seamlessly blend between animations by overriding specific bone transforms at runtime. This component lets you sample an animation frame and overlay that frame onto selected bones, creating smooth and natural transitions. You can also manually adjust rotation offsets and blend weights for precise control over the final pose.
IK Controller: Address the limitations of traditional animation by applying inverse kinematics (IK). This controller automatically adjusts hand or arm positions to match your character’s movements, ensuring that interactions with the environment appear realistic.
PoseRecorder: Easily capture and store any desired pose or animation. With a single click, record the current state and generate a new AnimationData ScriptableObject (AnimationDataSO), making it simple to reuse or modify poses as needed.
Camera Stabilizer: Enhance camera movement by synchronizing it with your character’s animations. This tool stabilizes the camera by considering the head and spine transforms, ensuring smooth and responsive visual tracking throughout the scene.
How It Works: Pose Blender Lite applies its updates during the Late Update phase, ensuring that all modifications—from pose blending to IK corrections—are applied after the base animations are processed. This timing guarantees that your adjustments are smoothly integrated into the final output.