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hand-wave✋ Advanced Finger Control – Overview

Welcome to Advanced Finger IK, a powerful and artist-friendly tool for taking control of finger poses in Unity. This system makes it easy to manipulate, preview, and keyframe finger positions for both humanoid and generic rigs — with full support for animation baking, editor-time previewing, and multi-animator workflows (such as weapons or hand props).

Whether you’re a technical animator, a gameplay developer, or a tool developer extending the system — this documentation will guide you through setup, usage, and customization.

🎯 Key Features

  • 🧠 Humanoid Auto-Setup Automatically detects and maps all finger bones using Unity's Humanoid rig.

  • 🛠 Generic Rig Support Add and validate any custom bones to your AFC.

  • 🎞 Animation Keying Tools Preview and bake finger offsets into any animation clip — including nested animators like weapons or props.

  • 👇 Precise Per-Finger Controls Adjust each joint manually or use interactive rotation handles directly in the Scene view.

  • 🎛 Customizable Inspector & Handles Toggle controls, tweak handle size, copy/paste offsets — all in a clean, intuitive interface.

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