✋ Advanced Finger Control – Overview
Welcome to Advanced Finger IK, a powerful and artist-friendly tool for taking control of finger poses in Unity. This system makes it easy to manipulate, preview, and keyframe finger positions for both humanoid and generic rigs — with full support for animation baking, editor-time previewing, and multi-animator workflows (such as weapons or hand props).
Whether you’re a technical animator, a gameplay developer, or a tool developer extending the system — this documentation will guide you through setup, usage, and customization.
🎯 Key Features
🧠 Humanoid Auto-Setup Automatically detects and maps all finger bones using Unity's Humanoid rig.
🛠 Generic Rig Support Add and validate any custom bones to your AFC.
🎞 Animation Keying Tools Preview and bake finger offsets into any animation clip — including nested animators like weapons or props.
👇 Precise Per-Finger Controls Adjust each joint manually or use interactive rotation handles directly in the Scene view.
🎛 Customizable Inspector & Handles Toggle controls, tweak handle size, copy/paste offsets — all in a clean, intuitive interface.
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