# ✋ Advanced Finger Control – Overview

Welcome to **Advanced Finger IK**, a powerful and artist-friendly tool for taking control of finger poses in Unity. This system makes it easy to manipulate, preview, and keyframe finger positions for both **humanoid** and **generic rigs** — with full support for animation baking, editor-time previewing, and multi-animator workflows (such as weapons or hand props).

Whether you’re a technical animator, a gameplay developer, or a tool developer extending the system — this documentation will guide you through setup, usage, and customization.

### 🎯 Key Features

* 🧠 **Humanoid Auto-Setup**\
  Automatically detects and maps all finger bones using Unity's Humanoid rig.
* 🛠 **Generic Rig Support**\
  Add and validate any custom bones to your AFC.
* 🎞 **Animation Keying Tools**\
  Preview and bake finger offsets into any animation clip — including nested animators like weapons or props.
* 👇 **Precise Per-Finger Controls**\
  Adjust each joint manually or use interactive rotation handles directly in the Scene view.
* 🎛 **Customizable Inspector & Handles**\
  Toggle controls, tweak handle size, copy/paste offsets — all in a clean, intuitive interface.

### Jump right in

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